//===================================================
//作    者：边涯  http://www.u3dol.com
//创建时间：2020-10-15 14:10:35
//备    注：此代码为工具生成 请勿手工修改
//===================================================
using YouYou;

    /// <summary>
    /// Equip实体
    /// </summary>
    public partial class EquipEntity : DataTableEntityBase
    {
        /// <summary>
        /// 名称
        /// </summary>
        public string Name;

        /// <summary>
        /// 使用等级
        /// </summary>
        public int UsedLevel;

        /// <summary>
        /// 品质
        /// </summary>
        public int Quality;

        /// <summary>
        /// 星级
        /// </summary>
        public int Star;

        /// <summary>
        /// 描述
        /// </summary>
        public string Description;

        /// <summary>
        /// 装备种类
        /// </summary>
        public int Type;

        /// <summary>
        /// 售价
        /// </summary>
        public int SellMoney;

        /// <summary>
        /// 基础属性1类型
        /// </summary>
        public int BackAttrOneType;

        /// <summary>
        /// 基础属性1的值
        /// </summary>
        public int BackAttrOneValue;

        /// <summary>
        /// 基础属性2类型
        /// </summary>
        public int BackAttrTwoType;

        /// <summary>
        /// 基础属性2的值
        /// </summary>
        public int BackAttrTwoValue;

        /// <summary>
        /// 攻击
        /// </summary>
        public int Attack;

        /// <summary>
        /// 防御
        /// </summary>
        public int Defense;

        /// <summary>
        /// 命中
        /// </summary>
        public int Hit;

        /// <summary>
        /// 闪避
        /// </summary>
        public int Dodge;

        /// <summary>
        /// 暴击
        /// </summary>
        public int Cri;

        /// <summary>
        /// 抗性
        /// </summary>
        public int Res;

        /// <summary>
        /// HP增加值
        /// </summary>
        public int HP;

        /// <summary>
        /// MP增加值
        /// </summary>
        public int MP;

        /// <summary>
        /// 装备的最大孔数
        /// </summary>
        public int maxHole;

        /// <summary>
        /// 各个孔可以镶嵌的材料的子类型的总范围
        /// </summary>
        public string embedProps;

        /// <summary>
        /// 强化时所用的材料的ID
        /// </summary>
        public int StrengthenItem;

        /// <summary>
        /// 强化等级上限
        /// </summary>
        public int StrengthenLvMax;

        /// <summary>
        /// 每级强化的能力值系数
        /// </summary>
        public string StrengthenValue;

        /// <summary>
        /// 强化需要材料个数系数
        /// </summary>
        public string StrengthenItemNumber;

        /// <summary>
        /// 强化需要金币系数
        /// </summary>
        public string StrengthenGold;

        /// <summary>
        /// 强化成功率系数
        /// </summary>
        public string StrengthenRatio;

    }
